Portfolio
The Andesia Project
Current Active Project | Demo out now on Steam |
GAMEPLAY TRAILER
- First-Person Space Horror Game with Physics-based Gameplay and PS1 style graphics.
- Physics system supports multiple objects, spinning Planets, gravity stronger at the center, granularly weaker towards the edge etc…
- Optimized to run high fps (at least 60 even on low end integrated gpu PCs), no performance issues reported.
- Knowledge based puzzles to solve with gameplay, no fighting, exploration à la Outer Wilds.
- In-depth story, interesting characters, compeling mystery to be pieced together.
What I did: Responsible for entire development process, including Programming, Game Design, Audio Creation and Design, 3d Modeling, Texturing, UI, Writing, Video Editing, Publishing etc…
Platforms: PC (Steam)
Team size: 1
Engine & Tools: Unity, Visual Studio, Blender, FMOD, Reason, Aseprite
Year: 2023-Present
Editor Tool for Level Design on the Unity Asset Store
- Editor Tool that greatly simplifies Level design on spherical surfaces
Secret Assignment
- Online Multiplayer Party game on browser.
- Mafia/Among Us like Gameplay. Role Assignement, Voting on the odd one out.
- Room based lobbies.Up to 9 players. Room Host can modify settings.
- Each Player given a role and a word. Spy has to guess the word.
- Voting system.
What I did: Built and shipped a game on a two-person team. Wrote all code engine side and network. Game Design. Writing.
Studio: TeamWiiw
Platforms: WebGL, Any browser
Team size: 2
Engine & Tools: Unity, Photon API, Visual Studio
Year: 2023
Slap Cook
- Hyper Casual Game.
- Simple controls: One Finger, left to right.
- Level-based progression. Main Levels + 3 mini games in between levels.
- Fast Development pace because of competitive market.
What I did: Assist Lead Programmer in Programming features. Gameplay Programming (Movement, Obstacles, Flashy effects). Bug fixing. Asset importing.
Studio: Kokoro Games
Platforms: Mobile, Android
Team size: 10+
Engine & Tools: Unity, Visual Studio
Year: 2022
Game for INTELLCAP
3D Project (unable to show)
What I did: Gameplay Programmer under Lead Programmer.
Studio: INTELLCAP
Platforms: PC
Team size: 15+
Engine & Tools: Unity, Visual Studio
Year: 2021
Moment
- Traversal and object avoidance, with synchronized music, 5 stages.
- 30min experience.
What I did: Game Programming, Game Design
Studio: High School Project
Platforms: PC
Team size: 2
Engine & Tools: Unity, Visual Studio
Year: 2017
Game Jams & Prototypes
Game Mechanic study on Unreal Engine
GMTK 48H Game Jam 2022 Entry
MiniJam 72H Game Jam 2022 Entry
Mini Jame Gam 48H 2022 Entry
CONTACT
Feel free to message me on:
ziadrbai@gmail.com
Related platforms:
itch.io
Steam
Github