Portfolio
The Andesia Project
Current Active Project | Demo out now on Steam |
GAMEPLAY TRAILER
- First-Person Space Horror Game with Physics-based Gameplay and PS1 style graphics.
- Physics system supports multiple objects, spinning Planets, gravity stronger at the center, granularly weaker towards the edge etc…
- Optimized to run high fps (at least 60 even on low end integrated gpu PCs), no performance issues reported.
- Knowledge based puzzles to solve with gameplay, no fighting, exploration à la Outer Wilds.
- In-depth story, interesting characters, compeling mystery to be pieced together.
What I did: Responsible for entire development process, including Programming, Game Design, Audio Creation and Design, 3d Modeling, Texturing, UI, Writing, Video Editing, Publishing etc…
Platforms: PC (Steam)
Team size: 1
Engine & Tools: Unity, Visual Studio, Blender, FMOD, Reason, Aseprite
Year: 2023-Present
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Zero Gravity - First Person Controller (Unity Asset Store)
- First Person Controller enabling players to seamlessly float, drift, and rotate in space. It’s particularly well-suited for genres such as science fiction, space exploration, and abstract simulations.
Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio
Year: 2024
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Shadow Meter - Light Detection (Unity Asset Store)
- Editor Tool that provides real-time light exposure detection. With easy setup and customizable UI, Shadow Meter allows developers to integrate dynamic lighting effects. It’s particularly well-suited for genres such stealth, horror, or any game where lighting plays a critical role.
Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio, Aseprite
Year: 2024
Editor Tool for Level Design (Unity Asset Store)
- Editor Tool that greatly simplifies Level design on spherical surfaces
Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio, Aseprite
Year: 2024
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Secret Assignment
- Online Multiplayer Party game on browser.
- Mafia/Among Us like Gameplay. Role Assignement, Voting on the odd one out.
- Room based lobbies.Up to 9 players. Room Host can modify settings.
- Each Player given a role and a word. Spy has to guess the word.
- Voting system.
What I did: Built and shipped a game on a two-person team. Wrote all code engine side and network. Game Design. Writing.
Studio: TeamWiiw
Platforms: WebGL, Any browser
Team size: 2
Engine & Tools: Unity, Photon API, Visual Studio
Year: 2023
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Slap Cook
- Hyper Casual Game.
- Simple controls: One Finger, left to right.
- Level-based progression. Main Levels + 3 mini games in between levels.
- Fast Development pace because of competitive market.
What I did: Assist Lead Programmer in Programming features. Gameplay Programming (Movement, Obstacles, Flashy effects). Bug fixing. Asset importing.
Studio: Kokoro Games
Platforms: Mobile, Android
Team size: 10+
Engine & Tools: Unity, Visual Studio
Year: 2022
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Game for INTELLCAP
3D Project (unable to show)
What I did: Gameplay Programmer under Lead Programmer.
Studio: INTELLCAP
Platforms: PC
Team size: 15+
Engine & Tools: Unity, Visual Studio
Year: 2021
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Moment
- Traversal and object avoidance, with synchronized music, 5 stages.
- 30min experience.
What I did: Game Programming, Game Design
Studio: High School Project
Platforms: PC
Team size: 2
Engine & Tools: Unity, Visual Studio
Year: 2017
Game Jams & Prototypes
Game Mechanic study on Unreal Engine
GMTK 48H Game Jam 2022 Entry
MiniJam 72H Game Jam 2022 Entry
Mini Jame Gam 48H 2022 Entry
CONTACT
Feel free to message me on:
ziadrbai@gmail.com
Related platforms:
itch.io
Steam
Github