Ziad Rbai

Game Developer & CS Engineer

Portfolio


Atrium Out on Itch

Game made during the Video Game Creator Program Lead by ISART Digital
Atrium
What I did: Lead Programmer, Game Design

Platforms: PC (Steam)
Team size: 4
Engine & Tools: Unity, Visual Studio, FMOD
Year: 2025


The Andesia Project

Current Active Project Demo out now on Steam

GAMEPLAY TRAILER

What I did: Responsible for entire development process, including Programming, Game Design, Audio Creation and Design, 3d Modeling, Texturing, UI, Writing, Video Editing, Publishing etc…

Platforms: PC (Steam)
Team size: 1
Engine & Tools: Unity, Visual Studio, Blender, FMOD, Reason, Aseprite
Year: 2023-Present


Sound Meter - Stealth Audio Awareness (Unity Asset Store)

SoundMeter


Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio
Year: 2025


Zero Gravity - First Person Controller (Unity Asset Store)

FirstPersonController


Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio
Year: 2024


Shadow Meter - Light Detection (Unity Asset Store)

ShadowMeter


Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio, Aseprite
Year: 2024


Editor Tool for Level Design (Unity Asset Store)

Demonstration

Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio, Aseprite
Year: 2024


Secret Assignment

Foo

What I did: Built and shipped a game on a two-person team. Wrote all code engine side and network. Game Design. Writing.

Studio: TeamWiiw
Platforms: WebGL, Any browser
Team size: 2
Engine & Tools: Unity, Photon API, Visual Studio
Year: 2023 —

Slap Cook

Foo

What I did: Assist Lead Programmer in Programming features. Gameplay Programming (Movement, Obstacles, Flashy effects). Bug fixing. Asset importing.

Studio: Kokoro Games
Platforms: Mobile, Android
Team size: 10+
Engine & Tools: Unity, Visual Studio
Year: 2022


Game for INTELLCAP

3D Project (unable to show)

What I did: Gameplay Programmer under Lead Programmer.

Studio: INTELLCAP
Platforms: PC Team size: 15+
Engine & Tools: Unity, Visual Studio
Year: 2021


Moment

Foo

What I did: Game Programming, Game Design

Studio: High School Project
Platforms: PC Team size: 2
Engine & Tools: Unity, Visual Studio
Year: 2017


Game Jams & Prototypes


Game Mechanic study on Unreal Engine


Foo

GMTK 48H Game Jam 2022 Entry


Foo

MiniJam 72H Game Jam 2022 Entry


Foo

Mini Jame Gam 48H 2022 Entry


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CONTACT


Feel free to message me on:
ziadrbai@gmail.com

Related platforms:
itch.io
Steam
Github