Ziad Rbai

Game Developer & CS Engineer

Portfolio


Scattered Signals Out on Itch

Game made during the Video Game Creator Program Lead by ISART Digital

What I did: Game Design, Programming

Genre: Puzzle
Platforms: PC
Team size: 6
Engine & Tools: Unreal Engine 5, Visual Studio,
Year: 2025


Atrium Out on Itch

Game made during the Video Game Creator Program Lead by ISART Digital
Atrium
What I did: Lead Programmer, Game Design

Genre: Metroidvania
Platforms: PC (Steam)
Team size: 4
Engine & Tools: Unity, Visual Studio, FMOD
Year: 2025


The Andesia Project

Current Active Project Demo out now on Steam

GAMEPLAY TRAILER

What I did: Responsible for entire development process, including Programming, Game Design, Audio Creation and Design, 3d Modeling, Texturing, UI, Writing, Video Editing, Publishing etc…

Genre: Puzzle, Story, Horror
Platforms: PC (Steam)
Team size: 1
Engine & Tools: Unity, Visual Studio, Blender, FMOD, Reason, Aseprite
Year: 2023-Present


Sound Meter - Stealth Audio Awareness (Unity Asset Store)

SoundMeter


Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio
Year: 2025


Zero Gravity - First Person Controller (Unity Asset Store)

FirstPersonController


Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio
Year: 2024


Shadow Meter - Light Detection (Unity Asset Store)

ShadowMeter


Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio, Aseprite
Year: 2024


Editor Tool for Level Design (Unity Asset Store)

Demonstration

Platforms: Unity
Team size: 1
Engine & Tools: Unity, Visual Studio, Aseprite
Year: 2024


Secret Assignment

Foo
What I did: Programming, Game Design, Sound Design

Genre: Party Game
Platforms: WebGL, Any browser
Team size: 2
Engine & Tools: Unity, Photon API, Visual Studio
Year: 2023 —

Slap Cook

Foo

What I did: Gameplay Programmer (Movement, Obstacles, Flashy effects).

Studio: Kokoro Games
Platforms: Mobile, Android
Team size: 10+
Engine & Tools: Unity, Visual Studio
Year: 2022


Game for INTELLCAP

3D Project (unable to show)

What I did: Gameplay Programmer.

Genre: Educational
Studio: INTELLCAP
Platforms: PC Team size: 15+
Engine & Tools: Unity, Visual Studio
Year: 2021


Moment

Foo

What I did: Game Programming, Game Design

Genre: Abstract
Studio: High School Project
Platforms: PC Team size: 2
Engine & Tools: Unity, Visual Studio
Year: 2017


Game Jams & Prototypes


Game Mechanic study on Unreal Engine


Foo Genre: Study

GMTK 48H Game Jam 2022 Entry


Foo Genre: Puzzle

MiniJam 72H Game Jam 2022 Entry


Foo Genre: Rhythm

Mini Jame Gam 48H 2022 Entry


Foo Genre: Platformer

CONTACT


Feel free to message me on:
ziadrbai@gmail.com

Related platforms:
itch.io
Steam
Github